Levels of gaming

Where’s the actual interpretation and acting taking place when you’re ‚playing‘?
Games can be used to understand, and to intuitively act upon, the inner workings of a set of rules (e.g. simulation games), or they can show the inner or hidden conflict of a game and reality (e.g. serious newsgaming or ironic gamifications of real events), even criticize the still common notion of a tangible difference between gaming – accepting a set of rules as given by a benevolent gamedesigner – and ‚real life‘ – accepting a set of rules as given by political, social, business, educational ‚reality‘.

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