Different games for different purposes…
Games to create games
- Street Game Assembly Kit – A card game to design street games
http://fire-hazard.net/sgak/ - Aki Järvinen – a card game to design digital games
http://boardgamegeek.com/filepage/96688/game-game-manual-pdf - Joris Dorman – „Machinations“. Graphic environment for developing and testing of simulations, for games with feedback-loops
http://www.jorisdormans.nl/machinations/
Games with an agenda
- Rhythmomachia oder „Zahlenkampfspiel“ (medieval board game)
https://de.wikipedia.org/wiki/Zahlenkampfspiel - „Scoyo“
Examples from the set of thousands of german-curriculum-conform learning objects in game/quiz form, for classes 1-7.
Online playable Flashgames
http://www-de.scoyo.com/ - Alternate Reality Games (Genre)
http://blogs.epb.uni-hamburg.de/metagames/2011/11/10/alternate-reality-games-spiel-es-bevor-du-es-lebst/ - Model United Nations (Simulation of processes in the UN – Planspiel)
https://de.wikipedia.org/wiki/Model_United_Nations - „Allies and Aliens“
Narratively anchored game about bias, prejudice, hate and propaganda; for classes 7-8. Online playable Flashgame
http://www.media-awareness.ca/english/games/allies_aliens/ - „Fake for Real“
matching mechanism from „concentration“ / „Memory“ put to good use in a Baudrillard‘ way of matching real and fake. Online playable Flashgame
http://www.fakeforreal.com/ - „Add’em Up“
Using addition as a mix of puzzle-solving and strategic choice. Online playable Flashgame
http://www.addictinggames.com/puzzle-games/addemup.jsp - „Bierspiel“ – Supply-Chain-Management Planspiel
http://www.powerguru.org/beer-distribution-game-supply-chain-simulation/ - „Gravity“ – Orbit-Masse-Simulation: https://hermann.is/gravity/
- „Nation States“ – Create your own government: https://www.nationstates.net/
Jolts – short gamelike interventions (concept by Thiagarajan)
- Draw a tree
http://www.thiagi.com/archived-games/2015/4/6/draw-a-tree?rq=draw%20a%20tree - Circle jolt Rätsel – Ausführung und Auflösung
https://www.youtube.com/watch?v=QyW9ImLiuZI
https://www.youtube.com/watch?v=c4xtza39ztU - Arm twist trick – Ausführung und Auflösung
http://www.thiagi.com/videos/2014/12/29/thiagi-jolts-the-arm-twist?rq=arm%20twist
http://www.thiagi.com/videos/2014/12/29/thiagi-jolts-arm-twist-explanation?rq=arm%20twist
Hörsaalspiele (Kristina Lucius)
- Wahr oder falsch? (Videobeschreibung)
https://kristinalucius2.wordpress.com/2017/06/07/video-hoersaalspiel-wahr-oder-falsch/ - Kettenreaktion (PDF-Spielanleitung)
https://kristinalucius2.files.wordpress.com/2014/10/23_kettenreaktion.pdf - Hörsaalbingo (Mathematik, Stellenwertsysteme)
https://archive.fo/bt5vo
Games for intercultural education – typically Unusable Games
- „Kulturallye“ – excellent Neuland-game of dice and tokens, unfortunately quite expensive
http://www.metalog.de/en/leadership/culturallye-xxl.html - „Starpower“ – Gary Shirts prototypical ‚broken game‘ about stratification in societies, unfortunately quite expensive
http://www.simulationtrainingsystems.com/schools-and-charities/products/starpower/
Comprehensive description of game and materials: http://www.sjsu.edu/people/carol.mukhopadhyay/race/Starpower-Activity-2014.pdf
Donella Meadows insightful analysis of the game: http://www.donellameadows.org/archives/why-would-anyone-want-to-play-starpower/ - „Barnga“ – Card Game (with normal playing cards – an inexpensive variant of „Kulturallye“)
Setting and explanation: http://www.lancaster.ac.uk/users/interculture/pcat6.htm
Rules to download: http://pt.educationforsocialjustice.org/file.php/1/Bargna_Game.pdf - „Die Albatross-Kultur“ – eine ‚Übung‘ auf der Seite der bpb
http://www.bpb.de/lernen/grafstat/projekt-integration/134613/info-06-01-uebung-die-albatros-kultur
Critical review: http://pjp-eu.coe.int/documents/1017981/1667855/Albatross.pdf/bfb60eba-3a37-4fd3-9b00-a38267fc7af7
Videoclip of a sample introduction: https://www.youtube.com/watch?v=nO8JQoRoJq0
Mathematic Game Theory games (Mathematische Spieltheorie)
- Prisoner’s dilemma / Gefangenendilemma
- Game of Chicken
- Eisverkäufer am Strand (Hotelling’s Law)
- Nicky Case – The Evolution of Trust. Simulation verschiedener Strategien im Gefangenendilemma, wundervoll illustriert, programmiert und animiert
http://ncase.me/trust/
Games and game mechanics (easy) to repurpose as teaching tools
- Racetrack (Pen-and-Paper turn based game: Vectors and kinematics)
http://en.wikipedia.org/wiki/Racetrack_%28game%29 - Nim (Pen-annd-Paper or token game: basic math, hidden rules)
http://en.wikipedia.org/wiki/Nim_Game - Anno Domini (Kartenspiel)
https://de.wikipedia.org/wiki/Anno_Domini_%28Spiel%29 - Chrononauts – (Card game about time travel, historical cause-and-effect)
https://en.wikipedia.org/wiki/Chrononauts - Tabu (paraphrasing)
- Domino (matching)
- Trivial Pursuit (competitive quizzing)
- Dixit, das Lexikonspiel (social guessing)
- War, Stechen (knowledge training)
Just addictive or plain fun
- BotArena 3 (Construction, tournament battle)
http://www.addictinggames.com/strategy-games/botarena3.jsp - GemCraft (Original, Tower Defense)
http://www.addictinggames.com/strategy-games/gemcraft.jsp - Cursed Treasure (Tower Defense)
http://www.addictinggames.com/strategy-games/cursed-treasure-game.jsp - The Space Game (Tower Defense)
http://www.candystand.com/play/the-space-game - Vector TD (Tower Defense, aesthetically pleasing)
http://www.candystand.com/play/vector-td - Elements (Collectible Card Game mechanism)
http://www.elementsthegame.com - Mytheria (Collectible Card Game mechanism)
http://www.kongregate.com/games/DiffusionGames/mytheria - Monster’s Den (Dungeon crawl RPG)
http://www.addictinggames.com/strategy-games/monstersden.jsp - Monster’s Den: Chronicles (Dungeon Crawl, nice character generation)
http://www.kongregate.com/de/games/garin/monsters-den-chronicles - Spectromancer (addictive Collectible Card Game)
http://www.kongregate.com/games/fighter106/spectromancer-gathering-of-power - Warfare 1917 (expanded TD mechanism, potential for learning game)
http://armorgames.com/play/2267/warfare-1917 - The Last Stand 1 & 2 (survival, shooting game, storyline)
http://armorgames.com/play/269/the-last-stand
http://armorgames.com/play/1443/the-last-stand-2 - Steambirds (innovative tactical turn-based game)
http://armorgames.com/play/5426/steambirds - SpellBlazer (Bejeweled game mechanic with storyline)
http://www.addictinggames.com/strategy-games/spellblazer.jsp
Lists and ressource sites
- Teampedia
lists of teambuilding games by category
http://www.teampedia.net/wiki - Oliver Klee (2006): Spiele und Methoden für Workshops, Seminare, Erstsemestereinführungen oder einfach so zum Spaß.
http://www.spielereader.org/spielereader.pdf -
The Systems Thinking Playbook for Climate Change – A toolkit for interactive learning
- Traudichspiele
http://www.traudichspiele.de/ - Mobidics (Sammlung didaktischer Methoden)
https://www.mobidics.org/mobidics/account/login.php?continue=%2Fmobidics%2F - Center for Mathematical Talent
List of games with mathmatical background
http://www.math.nyu.edu/cmt/activities.php - Thiagarajan’s collection of jolts and games
http://www.thiagi.com/resources/ - Kristina Lucius Zusammenstellung und Bewertung von Hörsaalspielen
https://kristinalucius2.wordpress.com/category/horsaalspiele/ - Play14 Spielesammlung von didaktisch einsetzbaren Spielen
http://play14.org/games/
Traditional Games
- Mancala
„Mancala, in being such early evidence of human play, resembles contemporary game boards by having territories (zones for play), actions (moving stones), rules (direction on board, number of tokens distributed), tokens (pieces that represent the player, the player’s team, or other types of subject positions), and feedback (amounts collected). The fact that these early mancala boards were developed and customized speaks to the aesthetic importance of games and how the play experience has, for thousands of years, been intertwined with aesthetics.“
– Mary Flanagan (2009), „Radical Play. Radical Game Design.“, p.65 - Senet
- Pachisi
- Morra
- Royal Game of Ur
- Go or WeiQi