Linearity, finality and causality are ‚traditonal‘ concepts of structure, i.e. they happen in a frame of reference and orientation we’re culturally used to, though this frame is currenty undergoing constant disassembly.
If a project’s course doesn’t follow the line of planning – realisation – finalisation – application, but exists in x versions in a treelike development; if there are networked and synergetic effects from all directions; if the project is never finished or has never started in the first place because of precursing projects it built upon – then it is non-linear, dendritic, hypertextual, rhizomatic, circulary-causal.
This is a starting point for a view on modern systemic depictions, or it’s entertaining sub section of gaming and metagaming.