Gamedesign: Cooperation

„Opposition. Oh, say the politically correct. Those bad, icky games. They’re so competitive. Why can’t we have cooperative games?“
– Greg Costikyan (1994), „I have no words & I must design“

Competition, opposition, comparision, struggle is a valuable motivational aspect of games. But you don’t always have to pit one opponent against the other in a simple, static player vs. player situation like in chess or most other two-player strategy games. One of the preconditions of this is, of course, that the game will allow for players to interact in a collaborative, supportive way. Weiterlesen